Library / Artificial Intelligence
Learn Agentic AI and Claude Code by Building Games
On Udemy
About this course
Let's be honest. Most developers have a graveyard of unfinished projects.
You start a game, get through the basics, and then hit a wall — the codebase gets messy, motivation drops, and the project dies in a folder somewhere. Sound familiar?
This course fixes that. You'll build a complete, fully playable Contra-style 2D action platformer in Python — and you'll build it the way professional developers actually work today: with Claude Code and AI agents doing the heavy lifting on boilerplate, code review, and repetitive tasks so you can focus on the parts that actually matter.
This is not a Pygame tutorial. This is not an AI tools demo.
It's a real project, built from scratch, using both at the same time.
You'll set up Claude Code on day one, configure it to understand your entire codebase, create specialized agents with defined roles, and watch an AI pipeline write a feature, review it, flag problems, and fix them automatically. Meanwhile the game you're building gets more complete every single session.
By the end, you'll have shipped something real. Something you're proud to put in a portfolio.
What You'll BuildA fully playable action platformer with:
- Responsive player movement, jumping, ducking, and 8-direction shooting
- Enemy patrol AI driven by an idle → alert → attack state machine
- Multi-phase boss battles that change patterns as health drops
- Procedurally generated levels, no manual level design required
- Particle effects, screen shake, parallax scrolling, and smooth sprite animation
- Tile-based maps, minimap, HUD, health bars, and a power-up system
- Every value tuned from a single config file: no magic numbers anywhere
- An automated test suite that keeps your architecture clean as the project grows
What You'll Learn About Claude Code
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Udemy: 2026-09-27 · Coursera: 2026-09-27
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